| With the advent of "image age",visual literacy to be the main literacy form.People gain information from TV programã€filmã€computer game and so on more and more. But the visual information which take influnce to our vale view and manner are the good and bad are inermingled. So,the ability of reading visual information in criticized and visulized way and exchage pointe of view with others in visual information form freely is obliged to master for the junior high school students.At the same time,its our responsibility to training students’visual literacy in the every part of educational program. It’s a meaningful work surely. Another question:why the development of Edutainment Game the product of Edutainment are not as well as we expect? The realy fact lead us think deeply about it.In the paper, the junior high school students’visual lieracy is the subjects. With some effective research methos to summarized the current deliberate and development situation of the visual literacy’s training level of junior high school students and e-Educational games.With the help of the basal theory,visual psychology,visual communication, constructvist leearing theroy etc.to analysed the problems which in the development of the visual lieracy training and the related affective factors.At last,with some actual cases the paper put forwarded some training strategeies which came from the emulate of some visual literacy training developed areas. Thus,this paper include:First,summarized the relevance views of this paper and current development situation of the China visual literacy’s training level of junior high school students and e-Educational games.Including the definition of e-Educational and Visual literacy, the regimentation and the characteristic of e-Educational and Visual literacy.Especially liseted the role paly e-Educational’s definition and characteristic.Second,at the basic of the lierature at large research, this part put forward a view of Training with e-Educational games aim at to solve the problems which raised at former part of this paper. And then analysed the superiority of e-Educational games in the training of high school students’Visual literacy.Also analysed the disadvantagous factors in the e-Educational games training.Third,at the basis of theories visual communication theory,visual psychology theory and so on.Analysed some elements which will affect the effetion of visual literacy training in the e-Education gamme the form three aspect game,students and interactive design. Try to clear and definite the cause of the problems which have mentioned in the front part of this paper,in order to provide evidence for the training strategy.Fourth,proposed some training strategy of visual literacy with some real documentations and the trend of curriculum reformation,according to the principle of people oriented and students first,use for reference of some advansed experiences in foreign area from microcomic and macrography lay. |