| With the rapid development of the world economy and science and technology,the key to the comprehensive strength competition in various countries has shifted to innovative capabilities and core technologies.The maker movement has emerged and is sweeping the world.As the influence of the maker movement continues to expand,the education industry has also begun to get involved in making passenger activities,and in particular primary school maker education has begun to sprout.In recent years,the education on creating students at the primary school stage has received widespread attention from the society,and the design ideas and development methods of innovation-related product innovation have become crucial.In this study,through the study of relevant theories and materials,we grasp key contradictions and key issues,analyze the physiological characteristics and cognitive psychological characteristics of children in this age group,and design and develop entry-level Arduino curriculum learning tools suitable for the school-age characteristics of primary school students.Hands-on ability to stimulate its creativity.In this process,the principle of Arduino curriculum learning tools design was summarized,which provided theoretical references and lessons for domestic research in this field,which made up for the lack of domestic products and meets the needs of elementary school students for graphical programming.Popularize and promote maker education.This thesis firstly summarizes the background,current research status,research purpose,significance,theoretical basis,research ideas,and research methods of the Arduino curriculum,and explains the impact of the maker education on the entire academic field.,put forward the problems of primary school for Arduino curriculum learning tools;Chapter 1 focuses on the feasibility of the development of the learning tools,respectively,the current issues,the characteristics of the use of objects,the demand for academic tools,the demand for academic functions and programming software The analysis of several aspects of the demand for learning tools is carried out.In the second chapter,the design of the learning tools and the initial practice tests are performed on the basis of the feasibility analysis.The design philosophy,design principles,development process of the learning tools and the initial practice inspectionprocess are respectively elaborated;The chapter collects and sorts the data through the first practice test,improves and perfects the learning tools,conducts the second practical test,and finally makes a scientific evaluation of the learning tools;the fourth chapter summarizes the research and explains the research results and the research theory.With the limitations of practice,we finally looked into the elementary school Arduino curriculum. |