| Computer games arosed at the historic moment that Digital technology developed rapidly,it turned to be the mainstream way of entertainment of the teenagers.It also made an important impact on the economy and culture development of our country. On the one hand, people are worried about negative effections brought by the the computer games, on the other hand, the gamers can’t help indulging in the ground-breaking visual and sound effects of the computer games.It is very hard for people to remain calm in the face of computer games.So,how to understand the effections that computer ganmes brought to us?How to make sure that computer games being successfully add the most art educational value?It helps the students major in preschool education to understand the computer games in a scientific and objective way as well as the digital art by making computer games as the teaching resources of comprehensive art course.In addition,it improves students’humanities quality and artistic ability and accelerates the development of comprehensive art curriculum in new times.Based on this the researchers make the research topic as "The application of computer games in the comprehensive art course".Firstly,the author revealed the artistic value and educational value of computer games through literature review.At the same time,it helps to clarify the rationality of making computer games to be teaching resourses of the comprehensive art course.Secondly,the author choose the students major in preschool education of a normal university in shaanxi province as the objects of the study. The researcher aimed to know the students present situation of playing computer games and work out some coputer games as the teaching resourses of comprehensive art course by questionnaire investigation. Thirdly, the autor interviwed the professional designers of computer games and the experts of art teaching for makig sure that the teaching resources that they had chose was eligible.Meanwhile the researchers assesed the computer games by the Educational Classification and Evaluation System of the Computer Games. Lastly,the researcher designed a series of teaching plan based on the theories of Education-ecology, Ecological Aesthetics and Digital Art.It aims to improve the students’ humanities quality and Artistic ability by online and offline interactions.This research is mainly divided into five sections:The first chapter is introduction.The author is mainly to introduce the reason of the study, the definition of the core conception of this thesis and the related theoretical studies home and abroad,as well as the theoretical and practical significance of this research in this part.The second chapter is the theoretical basis of our research. The theoretical basis of our research is Education-ecology, Ecological Aesthetics and Digital Art.On the basis of theories the author will make a design of the teaching plan.The third chapter is the design of this research and the analysis of the results. It includes five parts:the purposes of the research* the contens of the research,the object of the study,the research methods,the outcome of the research and the analysis of the study. According to all of these the researcher will get realistic basis of the teaching plan which includes the students’ability of artistic expression, aitistic creativity and the teaching resources.The fourth chapter is the design of teaching plan. It includes our idea of the teaching plan,the mentality of designing,the teaching aims,the contens of the course and the suggestions for further improve and implement the teaching plan。The fifth chapter is the summary and reflection of this research. The author have to reflect the existig problems and make a summing up of the whole research process. |