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Practice To Study The Culture Of Computer Games On Primary School Students Mathematical Thinking Ability

Posted on:2012-05-25Degree:MasterType:Thesis
Country:ChinaCandidate:M ZhuFull Text:PDF
GTID:2217330344950117Subject:Modern educational technology
Abstract/Summary:PDF Full Text Request
With the advanced investigation of the Games-Based Learning (GBL), one can not ignore the existence of the educational value and significance of computer games and they desire further understanding and scientific practicing. The purpose of learning the practical application of computer games in teaching practice is to provide impetus to the traditional course design, while drawing the interesting, interactive, timely feedback and other features from the digitalized computer games. Of course, by no means teaching with computer games is going to replace the traditional teaching practice and models, but rather vitalize them. However, due to the lack of mature theoretical guidance, practical application and validation study, domestic game-based learning practice still suffers in entertainingness, informativeness and smoothness in conveying knowledge through computer games.In this paper, GBL was introduced in the mathematics curriculum design of elementary school. With the help of related learning theory as guidance, an application model to construct mathematical thinking skills is developed. Incorporating the experience of theoretical and practical studies at home and abroad with the characteristics of mathematical thinking of elementary school students, this article demonstrated the beneficial effects of the GBL to the development thinking skills of students. Through the further design and implementation of the "Topsy thinking" three-one series of research activities, the effectiveness of cultivation of logical thinking of elementary school students though GBL was investigated. And finally the introduction of educational game as a teaching approach was re-evaluated in general.The innovation of this study is to jailbreak the frame of traditional teaching approach, while providing a students-oriented, GBL as an aid to everyday class teaching. The results prove that GBL not only helps achieve proper goal of teaching and prompts interest of learning, but also widens thinking skills of the students so that a comprehensive development is assured.
Keywords/Search Tags:computer games, mathematical thinking of elementary school students, Training, games-based learning (GBL), teaching applications
PDF Full Text Request
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