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Use Kahoot To Promote Research On Student Participation In Information Technology Classes

Posted on:2017-10-09Degree:MasterType:Thesis
Country:ChinaCandidate:S MiaoFull Text:PDF
GTID:2357330518490531Subject:The modern education technology
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Student engagement is a prerequisite for effective teaching.It is vital significant to pay attention on student engagement in classroom teaching to promote the development of individual and group student in curriculum reform.Due to the particularity of IT subject and its teaching environment,inefficicent student engagement is easy to happen,but the informationalizd environment provides support for solving this problem.Along with the advancement of E-education,a lot of web2.0 teaching tools come out,which provides a new possibility to improve teaching and learning performance.Kahoot is a Game-based interactive platform,in which students answer questions and get personalized feedback.Kahoot's ranking mechanism transforms classroom into playground.This study analyzes the theoretical support of Kahoot to promote students engagement,designs the teaching strategies and takes the seventh grade students in Suzhou S school as research object,applies Kahoot in IT teaching,and verifies the influence on student engagement thourgh grouped experiment.This study investigates student engagement from three dimensions:behavioural engagement,cognitive engagement and emotional engagement.Research shows that,in general,using Kahoot in IT teaching can promote student engagement,but the influence on different dimension is different:Kahoot can significantly improve students' behavioural and emotional engagement,but has limited influence on cognitive engagement.Based on the interactivity and educational playfulness of Kahoot,teachers should follow these principles:Firstly,create a game atmosphere,encourage students to compete;Secondly,feedback instantly,and guide students to reflect;thirdly,evaluate students' performance,enhance the interaction between teachers and students;fourthly,stick to the teaching goal,set reasonable questinons.In addition,this study puts forward some strategies in Kahoot task design,content design,organization design and evaluation design based on the general design process of Kahoot teaching.Kahoot as a new,public welfare(promises forever free)online learning platform,and foreign primary and secondary schools already have many practice,however,the domestic application and empirical research are rare.This study verifies the Kahoot's positive influence on student engagement in IT class,and provides theoretical basis and practical reference for the large-scale use of Kahoot for teachers.
Keywords/Search Tags:student engagement, Kahoot, information technology teaching
PDF Full Text Request
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