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Research On The Creation Of Information Technology Course For Junior High School Students Based On Design Thinking

Posted on:2018-01-28Degree:MasterType:Thesis
Country:ChinaCandidate:L LinFull Text:PDF
GTID:2357330518492501Subject:Education Technology
Abstract/Summary:PDF Full Text Request
In the information technology curriculum of junior high school, the form of digital work designed by student is single, which is due to recently pedagogical practice (both Demonstration-practice and Task-driven) has the following problems: emphasizing on skills too much, without close cooperation between students, without deep thinking in the process of production, etc. This paper is aim to explore a solution, a new paradigm of information technology curriculum——laying emphasis on design thinking, to curb the above phenomenon. Design thinking, including six major characteristics (dependent.reality, visibility, cooperative, demand and creativity), as a process of innovative can promote creativity of students' digital work. In addition, the design of high quality products can reflect objective circumstances reached.This paper summarizes the research of design thinking in the field of education.Based on theory and practice, designing a framework of design thinking which contains four elements (explore, ideate, generate and evaluate) to promote creativity of students'digital work. What need to attention is that evaluation exists in whole processes. Then designing the elements of learning activities mainly includes processes and activities organization strategy. Designing project of unit integration, named as Preparation of New Year's Day Party, for illustrating the use of the prototype (the framework and the elements of learning activities). Analysis based on the experience of developing in this project and six major characteristics of design thinking, the results of this research finds that this study effectively restructures the original curriculum structure, helps students to build knowledge and skills of systemic, as well as build the contradiction between those(knowledge and skills) and the real world. In terms of the phenomenon that described in the first paragraph, this study effectively helps students to establish consciousness about learning technology for servicing life rather than for learning techniques. Additionally, it strengthens the team cooperation, and promotes the process of collective intelligence inspires individual intelligence. Helping students to form divergent, logical, structured thinking in the process of product creation. Finally,addressing the question about the single form of student digital work to a certain extent.The diversity of work not only appears in different teams, but also appears within teams.This paper divides into five chapters. Chapter 1 is the introduction part, which introduces definition, selected topic reason, research goal and content, research method and process. Chapter 2 is the review about design thinking (including development,concept, characteristics, processes and activities, etc.) for understanding research status,particularly in the field of education. Chapter 3 bases on the existing theory to design framework, which is beneficial to creative work. Then the process and strategy of learning activities to describe each link within the framework. Chapter 4 bases on the design of the prototype, using the design and implementation of a case to analyze use of the prototype. Chapter 5 is a summary of this research and an outlook for future research.
Keywords/Search Tags:Design thinking, Works creation, Information technology curriculum in junior middle school, Project-based learning, Thematic learning
PDF Full Text Request
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