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Research On The Design Of Intelligent Teaching Aids Based On STEAM Education

Posted on:2021-03-07Degree:MasterType:Thesis
Country:ChinaCandidate:Y Q ZhuFull Text:PDF
GTID:2381330629485976Subject:Art and design
Abstract/Summary:PDF Full Text Request
The wave of the fourth industrial revolution that has begun this century has swept the world,and also sounded the clarion call for the cultivation of new talents in the new era.This time with new technologies such as "virtual reality","artificial intelligence",and "electronic communication technology" Field,injecting more expertise into this revolution.The basic subject knowledge contained in these emerging technologies more directly points to science,technology,engineering and mathematics.Against this background,STEAM education,which hopes to integrate scientific,technical,engineering,art,and mathematical knowledge,and cultivate future interdisciplinary talents,has become the focus of attention of parents and students.STEAM education is a practice-oriented,super-disciplinary education concept.It advocates that learners are playing middle school and doing middle school,and train learners to master knowledge and skills in an integrated manner.4C core competencies.Therefore,the focus of consumers' attention in STEAM intelligent teaching aids is also its educational value.The research in this article is based on this point to consider how to design intelligent teaching aids that are more in line with the characteristics of children's development and interest guidance,so that children can "learn by doing" in the learning process."To better understand the required knowledge and promote the combination of STEAM education and children's intelligent teaching aids.This article first learned the essence,connotation,educational framework and development trend of STEAM education through literature research on STEAM education concepts and case analysis of STEAM science and education products,and analyzed the advantages and disadvantages of existing STEAM products.Based on this theory Summarize and summarize the design characteristics,educational demands and design opportunities of STEAM intelligent teaching aids,and provide theoretical support and design ideas for subsequent research.Using research methods such as questionnaire surveys and user interviews to investigate the needs of STEAM intelligent teaching aids target users,and to sort,analyze,and summarize the obtained user needs,use the black box model in the FAST functional technology system analysis method to locate product functions and Construct the FAST functional structure model of STEAM intelligent teaching aid products.Based on the STEAM intelligent teaching aid product FAST functional structure model,analyze the product's important functions such as function,form,material,color,and man-machine.The analysis results obtained are reflected in the final design of the STEAM intelligent teaching aid.Rhino modeling software and Keyshot rendering software complete the conceptual design.In summary,this article starts with the study of STEAM education concepts,summarizes and concludes the design principles of STEAM intelligent teaching aids,finds the target user needs through design surveys,and uses FAST functional technology system analysis to convert user needs into design requirements and completethe final The product design proves the feasibility of its design methods and models.This product innovation design research complements the study of the applicability of STEAM educational philosophy.At the same time,the research results also provide a certain basis for the related design of other similar products in the future and have certain design reference value.
Keywords/Search Tags:STEAM Education, Design survey, FAST method, Intelligent teaching aids design
PDF Full Text Request
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