Font Size: a A A

The Action Research On Implementation Strategy Of Kindergarten Creative Games Of Age 5-6

Posted on:2020-02-20Degree:MasterType:Thesis
Country:ChinaCandidate:J L WangFull Text:PDF
GTID:2417330596470272Subject:Pre-primary Education
Abstract/Summary:PDF Full Text Request
With the development of times and science and technology,people have realized that creativity is an inexhaustible driving force for social development and an important source of human progress.In fact,human beings have already had initial creativity in early childhood,and how to protect and develop children’s creativity has been increasingly concerned by people.Scientific research shows that games are the source and leading activity of children’s creativity development,and creativity development is closely related to games.Gamification of educational activities can provide children with more space for activities and more learning experience,and promote healthy growth,development of creativity and improvement of physical coordination.Therefore,the organic combination of kindergarten educational activities and games can promote the overall progress of kindergarten educational activities.Based on piaget’s theory of development,creative play is an advanced educational activity to protect and develop children’s creativity,imagination and expression.In order to promote the best development of children,creative play seeks to use a comprehensive interactive way to organize and implement.This study uses action research to conduct field research on the implementation process of creative games in large classes of kindergartens.Part Ⅰ: Raising questions.This paper mainly expounds the research background,research problems and research significance of this research.Part Ⅱ: Literature review.Literature review.The relevant concepts of this study are defined,including the related research of games,the related research of game value,and the related research of creative games.The concept and research of creative games are sorted out and summarized.Based on the above research,the relevant concept definitions in this study are summarized.Part Ⅲ: Research Design.It mainly describes the choice of research methods,the research field and participants,the basic process of research and the ethics and validity of the research.The fourth part: analysis and discussion of creative game teaching process.Through the researcher’s actual participation in the creative game teaching activities,the discussion and reflection with the collaborative teachers,observe the interaction behavior of the children interacting with each other,summarize the refinement problem from the actual situation,as a strategy to reflect and correct the creative game in kindergarten.Part Ⅳ: creative game teaching process analysis and discussion.Through the actual participation of researchers in creative games education activities,discussion and reflection with teachers,observe the behavior of children’s interaction with each other,summarize and extract problems from the context of practice,as a reflection and correction of creative games in kindergarten implementation strategy.Part Ⅴ: Research results.These include strategies to transform teachers’ values of creative games,strategies for setting goals for creative game activities,strategies for selecting creative content content for creative games,strategies for implementing creative game activity processes,and strategies for reflecting on creative game activities.Part Ⅵ: Research reflection.Through research,the following reflections are made.It is necessary to expand and implement creative games in many fields,design the activities of equal rights with children as the center,stimulate the spirit of children to dare to dare to create,provide favorable environmental conditions for children and cultivate teachers’ creative ideas.Mobilize teachers’ own resources.
Keywords/Search Tags:Kindergarten education activities, Creative play, Action research
PDF Full Text Request
Related items