| With the development of science and technology,the basic ability of computer application has become a basic skill of people.As a compulsory course in secondary vocational education,it is different from the traditional course.It is a basic,practical and operational.The course is one of the courses to develop students’ information literacy and practical skills.Through the internship research,it is found that the current teaching of the course Computer Application Foundation(CAF)in the secondary vocational school mainly has the following problems: On the one hand,the secondary vocational school pays less attention to the course CAF,and the teaching method is more traditional,it is difficult to form a good teaching atmosphere.On the other hand,students’ interest in the course CAF is not high,classroom participation is not enough,and the understanding of the course is not deep enough.These situations directly affect the teaching effect of the course CAF and the learning effect of students,and also affect the cultivation and development of students’ comprehensive quality.This study uses questionnaires to understand the current situation of classroom learning and the understanding of gamification teaching,and analyzes the feasibility and necessity of gamification teaching.Based on the teaching status quo of the basic course of computer application in secondary vocational schools,combined with the characteristics of secondary vocational education: Training the student’s professional core competence has built a gamification teaching model.By combing the teaching content of the course CAF,the teaching content is divided into declarative knowledge and procedural knowledge.According to Pi Liansheng’s general process of knowledge learning,the teaching process is divided into three stages.The game is used in different stages of the teaching process to form imported gamification teaching,inquiry gamification teaching and evaluation gamification teaching.Design teaching activities and strategies for each type of teaching.Finally,the practice teaching is implemented according to the gamification teaching mode and the gamification teaching design.Select "Data Processing","Chinese and English Entry" and "Computer Virus and Prevention" to design and implement teaching cases.Select two classes in the first grade of vocational school as the control class and experimental class,and pre-test before the experiment.In order to ensure the parallelization of the two classes.After the implementation of the teaching,the students’ performance results,teaching method satisfaction and learning interest and motivation are statistically analyzed and analyzed to verify the effectiveness of the gamification teaching mode.The results show that gamification teaching has a positive impact on students’ academic performance,interest and motivation.Through interviews and surveys,students are also satisfied with the teaching method.Therefore,the gamification teaching mode proposed by this research is suitable for the curriculum teaching of the course CAF in secondary vocational schools. |