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An Experimental Study On The Effects Of Gamification Teaching On Students' Physical And Mental Health

Posted on:2021-05-08Degree:MasterType:Thesis
Country:ChinaCandidate:J C WangFull Text:PDF
GTID:2427330602966121Subject:Physical Education
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"National students physical health standard" requirement at various levels and of the school each year to undertake to the student physical fitness test,and then the test results report,junior middle school students physical fitness test projects are: height,weight,50 meters,standing long jump,vital capacity,pull-ups(male),1 minute sit-ups(female)in succession,crook proneness,The 800-meter run(female)and1,000-meter run(male),however,in the traditional physical education teaching process,the practice means are dull and monotonous,and the organization form of teaching activities is lack of innovation and interest,which cannot fully mobilize students' participation enthusiasm and meet students' demand for physical education.Recent studies have found that gamification teaching in physical education classes can promote the overall development of students.However,most articles focus on the impact of gamification teaching on physical fitness,while the impact on mental health is relatively small.So the cervix project as the breakthrough point,based on the junior high school for two and a half months of game teaching intervention,and compared with the traditional physical education teaching,discusses two kinds of different pattern of physical education in junior middle school students physical and mental health,the influence of the study and analysis,and then come to the conclusion and puts forward relative Suggestions and countermeasures,so as to promote the all-round development of middle school students' physical and mental health to provide a reference value.The experiments in the article is based on jinan Oriental bilingual experimental school 98 junior high school students as subjects,after 12 weeks of the experiment test,10 weeks of time used to carry out the teaching intervention,a week before the experiment test,a week after the experiment test,this paper adopted literature method,logical analysis,experimental method,mathematical statistics method,questionnairesurvey to participate in the experiment the students games teaching programmes of the cervix and the traditional sports teaching,comparing two teaching methods in students before and after the experiment of body shape,body function and physical quality,mental health indicators of change.The main results are as follows:1.The height and weight of body shape indicators of middle school students are reflected.There is no significant difference between the experimental group and the control group before and after the teaching experiment,indicating that there is no significant difference between the gamification teaching and the traditional physical education teaching in improving students' body shape.2.Lung capacity,which reflects the body function index of middle school students,changed significantly in the experimental class and the control class after the teaching experiment.In addition,compared with the control group,the experimental group had a more effective effect on lung capacity,indicating that the gamification teaching of physical examination items in junior middle school was more efficient in promoting students' body functions than the traditional physical education teaching.3.The indicators including 50-meter run,standing long jump,1-minute sit-ups,800-meter run,and 1,000-meter run,which reflected the physical quality of middle school students,were significantly improved in the experimental group compared with the control group after the experiment,while there was no significant difference between the two classes after the teaching experiment.However,the changes in the experimental group were greater than those in the control group,indicating that compared with the traditional physical education teaching,the former could improve students' physical quality better.4.Each index of middle school students' mental health,after the teaching experiment,the experimental group compared to control group learning anxiety and self-accusation tendency and dimensions such as anxiety,fear,symptoms for peopleto have significantly lower,while in allergic tendencies,impulsiveness,loneliness tendency,physical symptoms such as dimension in the experimental group and the control group after teaching experiment without too big change,and the change of various index of the experimental group than in the control group.It shows that compared with the traditional physical education teaching,the gamification teaching of physical examination items in junior middle school has a good effect on improving students' mental health.The main conclusions are as follows:1.Both gamification teaching and traditional physical education can improve the physical and mental health of middle school students.2.Compared with traditional physical education,gamified teaching of physical examination items in junior high school is more conducive to improving the physical health of middle school students,especially in terms of lung capacity,50-meter run,standing long jump,1-minute sit-ups,800-meter run,and 1,000-meter run.3.Compared with the traditional physical education,gamification teaching of physical examination items in junior high school is more conducive to improving the mental health of middle school students,especially in the dimensions of human anxiety,learning anxiety,self-accusation tendency and fear symptoms.The experimental group has better improvement effect than the control group after the experiment.
Keywords/Search Tags:junior high school, Physical test items, Gamification of teaching, physical and psychological health
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