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Maker Education Promotes Practical Research On The Development Of Information Technology Courses

Posted on:2021-01-18Degree:MasterType:Thesis
Country:ChinaCandidate:J Q YangFull Text:PDF
GTID:2437330611962979Subject:The modern education technology
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The basic task of information technology curriculum standard for senior high school(2017)is to comprehensively improve students' information literacy.The course focuses on the core quality of information technology discipline,and emphasizes both theory and practice.Through a variety of task situations,students are encouraged to learn and practice in the digital environment.The course advocates project-based learning,integrating knowledge accumulation,skill training and thinking development into the process of using digital tools to solve problems and complete tasks.However,in the process of high school information technology teaching,we found that there are many problems,such as outdated teaching content and insufficient knowledge update,which lead to the lack of attraction for students,too strong tool in curriculum design,and unable to improve students' information literacy and theory.Constructivism education theory enlightens us that students' activities are the core of the teaching process.As the assistant of students' learning,pointing out the direction.Based on maker education,this project aims to develop IT curriculum resources through project-based teaching.On the basis of a large number of practices,I vividly summarize the development and Application Strategies of information technology curriculum resources as "one center,three basic points"."One center" is a curriculum resource including teaching design,micro class video,study plan,design report,work evaluation table,etc.which is based on the teaching materials,information technology teaching materials and the relevant projects of maker education and according to the cognitive characteristics of students.Three basic points" are based on 3D printing design activities,based on robot activities,based on Youth Science and technology innovation activities,based on Information Science Olympiad curriculum resources.First,based on the 3D printing design activity resources,the more cutting-edge 3D printing technology and information technology courses are combined,and 3D design software 3done is used to simulate and restore the dynamic links in information technology,so as to visualize the abstract knowledge.Second,based on the robot activity resources,"open source hardware project design" and "intelligent system preliminary" are the elective modules of information technology courses,Three,"data structure" and "preliminary algorithm" are the selected contents of high school information technology courses,especially the arrival of the era of artificial intelligence.This study takes Zunyi No.4 middle school as an example,based on the information technology teaching materials of Yuanjiao edition,and carries out a comparative experimental study.Through the project-based teaching of maker education,the information literacy feedback before and after the teaching is fed back in a quantitative way to explore the implementation of the information technology curriculum.The feedback of practice results and the analysis of questionnaire prove a basic conclusion: the development and teaching of maker education project based on School-based brings us not only the accumulation and superposition of material resources,but also the huge space for the bilateral activities of teaching and learning to move around,which also lays the foundation for students to change from resource users to resource creators.
Keywords/Search Tags:Customer education, Project based learning, information technology, curriculum resources
PDF Full Text Request
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