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Research On The Design Of Xiangtan Paper Shadow Culture Stereoscopic Book

Posted on:2023-07-18Degree:MasterType:Thesis
Country:ChinaCandidate:Y M ChenFull Text:PDF
GTID:2542307103984869Subject:Master of Engineering
Abstract/Summary:PDF Full Text Request
With the rise of the Internet and the rapid development of communication technology,the world is moving towards the era of artificial intelligence and the connection of all things."Meta universe","virtual reality","artificial intelligence" and other emerging fields began to enter people’s lives.These emerging technologies mainly come from science,engineering,mathematics and other disciplines.Therefore,steam education in the field of education has attracted more and more attention,mainly aiming at integrating multi-disciplinary knowledge,interdisciplinary majors and cultivating compound talents.The cultivation of practical ability in steam education has attracted much attention.The research of this paper takes this as the starting point and considers how to guide the design of intelligent education products from the perspective of youth group characteristics and interest guidance,so as to make teenagers learn accurately and effectively in practice and promote the integration of steam education and cultural industry.The key research content of this paper is to explore the rational application of user needs and the functionalization of reasonable needs in the design and development process of programming education with the integration of education,culture,science and technology under the background of the rise of steam education.The paper has the following three aspects:Firstly,it discusses the research on the concept of steam education,the application of intelligent programming education products and the theoretical status of Xiang tan paper shadow culture,summarizes the market demand and problems of programming education product design under steam education,and plans the overall target product design framework.Secondly,aiming at the importance of users’ needs and the mutual transformation between needs and functions of the target product,the ontology material culture database is constructed,and the representative samples are selected through emotional measurement to provide element materials for subsequent product design and development;Secondly,the user needs are obtained in the form of questionnaire and interview.Through three levels of hierarchy,the user needs items are sorted out and summarized,which are put into Kano model to transform the initial function items of the target product.The FBS model is used to analyze the relationship between function,behavior and structure,and transform them into the function and structure of the target product,so as to build a "C-N-FBS" model based on user needs analysis and transformation,Form the application of intelligent programming education product process.Finally,taking Xiang tan paper shadow as an example of the construction of ontology culture material library,this paper uses the "C-N-FBS" model to carry out the design practice of "Xiang tan shadow accompanied" programming education product,expounds the design details from the product design hardware system and software system,and then verifies the feasibility of the programming education product design method and model,improves the user experience and reduces the cost of product design and development.
Keywords/Search Tags:Steam education theory, Programming educational products, FBS model, Xiangtan paper shadow
PDF Full Text Request
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