| With the advent of the intelligent era,the organic combination of formal learning and informal learning represented by museum learning has become a powerful grip for cultivating talents in the 21st century.The rap id development of information technology has led to great changes in the learning environment of museums,and the application of augmented reality technology,artificial intelligence technology,speech recognition technology and other technologies in museums has made exhibits informative and intelligent,and the learning mode of museums has changed as a result.However,a complete research system has not yet been formed in the field of arena learning mode,and there is a theoretical gap in the research on technology-enhanced learning mode.Therefore,this study aims to analyze the cases of techno logy-enhanced learning activities in the arena environment,discover its laws and characteristics and conduct research in the arena to build a technology-enhanced learning mode in the arena environment by combining theoretical research and practical research.This study aims to develop a model of technology-enhanced learning in the arena environment by combining theoretical and practical research.In order to build a feasible and applicable learning model,this study uses a combination of quantitative research methods based on content analysis and observation,and qualitative research methods based on literature research and interviews,first constructing a technology-enhanced learning model in the arena environment through theoretical research,then conducting empirical research in the field,and improving the learning model based on the research results.The following is the main work carried out in this study,which mainly includes five aspects:1.This study interprets and defines the core concepts of museum learning,learning model and technology enhancement,and composes and analyzes the current status of research on museum learning,the current status of research on museum learning model and the current status of application of technology in museums;2.This study composes the elements of technology-enhanced learning activities in the museum environment through the literature research method The study establishes the analysis categories,analysis units,coding descriptions and coding tables,adopts the content analysis method to code and analyze the screened 30 activity cases,and summarizes the characteristics of the learning activities according to the coding results;3.Based on the characteristics of learning activities,this study uses the method of literature research to construct the technology enhanced learning model in the library environment,that is,the multi-dimensional connected learning model including target system,subject elements,object elements and so on;4.The study uses a combination of interview and observation methods to investigate the constructed learning model in the museum and iterate on the constructed learning model based on the results of the investigation and research;5.The study proposes the principles and strategies for the application of the multidimensional connected learning model,aiming to provide some reference value for the learning model to guide practical activities. |