| The concept of STEAM education originated from Western countries.Since it was introduced into China,it has quickly attracted the attention of all parties,and the research related to it has developed rapidly.At the same time,due to the development of science and technology and the impact of the epidemic on people,more and more people have accepted and adapted the blended teaching model of online learning and online and offline integration.STEAM education is a field that is getting more and more attention,and the combination of STEAM education with blended teaching mode is an inevitable trend.However,most of the current research and application of STEAM education focuses on traditional classrooms,where teaching takes place in fixed Spaces between fixed teacherstudent objects.However,the course content suitable for the traditional teaching mode cannot be completely copied to the online teaching mode,and STEAM course is a relatively innovative course different from the traditional school courses.When combining with the hybrid mode under the new situation,it is more necessary to fully consider various factors in the course development and teaching design,and to study and analyze them.Based on pedagogical theories such as constructivism learning theory,Piaget’s cognitive development stage theory and Bloom’s Teaching evaluation theory,this paper analyzes the new mode of online and offline integration of blended teaching,explores the development of STEAM courses under the blended teaching mode by combining the characteristics of multidisciplinary integration of STEAM courses,and applies the analysis results to specific cases.Analysis,design and development of relevant courses under the framework of ADDIE model.In the process of research,the author first analyzes the specific activities,development characteristics and related theories of curriculum design.Among them,it studies the characteristics,learning needs and learning environment of learners,the setting of curriculum objectives and teaching organization form in curriculum development,how to present the classroom,what needs attention in teaching implementation,and how to carry out learning evaluation.On the basis of course development analysis,the design and implementation of course development case based on C platform is completed.Fully researched and analyzed the characteristics of learners,learning needs and learning environment,developed and designed relevant STEAM course content,determined the course objectives,and completed the selection and development of teaching plans,courseware,materials and multimedia resources.C platform was selected as the course implementation platform to carry out teaching and implementation in C platform and record relevant learning data.By analyzing the data left by the teaching parties on the C platform during the teaching process,I also reviewed the course development process of this time.Presents a relatively complete case of STEAM course development under the blended teaching mode.The author hopes to provide a reference design and development experience case for STEAM education under the blended teaching mode through the design and practice research of this course development. |