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Research And Design Of Primary School PBL Curriculum In Serious Game Mode

Posted on:2024-09-08Degree:MasterType:Thesis
Country:ChinaCandidate:Y Z LiFull Text:PDF
GTID:2557307076486544Subject:Design
Abstract/Summary:PDF Full Text Request
In the current era of increasingly complete digital facilities in basic education,educational policies actively encourage schools to carry out teaching classrooms that are more conducive to cultivating comprehensive qualities.The PBL curriculum,which has the nature of problem-solving in real-life situations,has begun to explore and develop in primary school.On the other hand,serious games,as a representative of the positive value guidance and promotion in the gaming industry,provide a digital development space for the teaching environment.For young primary school students,gamified learning methods are more in line with children’s nature,beneficial for motivating learners’ potential learning abilities,and have positive significance for talent cultivation and healthy learning.At the same time,the reasonable participation of gamified learning methods has improved learning efficiency and depth.Therefore,integrating the design mode of serious games into the teaching of primary school PBL courses can form an effective theory of PBL design optimization,bringing innovation to both serious games and course design.This article is based on design and conducts interdisciplinary research on educational theory.The first part analyzes the current situation of research on relevant concepts both domestically and internationally,summarizes existing research results,and draws inspiration from them,clarifying the significance of interdisciplinary design.The second part analyzes the limitations of the existing local primary school PBL teaching environment and needs,and focuses on the improvement directions that can be carried out under the serious game mode.This article studies the problems to be solved.The third part discusses the design principles and gameplay methods of primary school PBL courses under the serious game mode.In the fourth part,based on the proposed design principles,a game interaction form that can adapt to the specific classroom environment was designed using a multidisciplinary game theme establishment method.Through the analysis of user psychology,serious game scenarios that can achieve teaching objectives were simulated.And the existing classroom has been designed and optimized,which has certain reference significance for the subsequent gamification design of primary school PBL courses.
Keywords/Search Tags:Primary Education, PBL learning, Serious games, Gamification design
PDF Full Text Request
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