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Gamification Teaching Stimulates Interest In Mathematics Learning In Primary Schools

Posted on:2018-06-14Degree:MasterType:Thesis
Country:ChinaCandidate:Y P ZhuFull Text:PDF
GTID:2357330515480522Subject:Education Technology
Abstract/Summary:PDF Full Text Request
With the new curriculum reform and the development of Internet technology,school education has undergone great changes.Teachers' teaching methods are also very different from those before.They pay more attention to students' subjective status,promote students' autonomous learning ability and diversification development.In the new era,the development of information technology in schools is also particularly rapid,more and more attention,he can be used as a separate discipline,but also can be used as an information tool and other disciplines for the integration of our Education into the fresh vitality,while many schools are also carrying out information construction,and some students also bring their own equipment,which are for the school to run class teaching,micro-course teaching,flip classroom,gamification and other innovative teaching Means to lay the foundation.In this study,the author is based on the game is the primary feature of primary school students,and the gamification in the "New Media Alliance Horizon Report" to get attention,many experts favor it,but also more and more teachers contact the gamification,and Trying to bring it into classroom teaching.In this paper,the author takes the second grade students as the research object,uses a variety of multimedia information technology to design the teaching resources,adopts the teaching method,aims at solving the problems in teaching practice,and improves the students' interest in learning mathematics,While promoting the gamification in the application of teaching.This paper is divided into the following six parts:The first part is Introduction.It mainly discusses the research background,research question,research content and significance of the subject,and the research method adopted.The second part is Research Summary.This paper mainly defines the related concepts of game and educational games,gamification and instructional design,and summarizes the present situation of supporting the theory and the present situation of domestic and foreign research and the research status of domestic elementary school mathematicsThe third part is Combining Gamification Teaching with Primary Mathematics.Firstly,it analyzes the curriculum standard of primary school mathematics and the teaching content of the second grade mathematics.Secondly,it analyzes and summarizes the influencing factors of primary school students' learning mathematics interest,makes a preliminary study on the application of game teaching,and finally analyzes the conditions of game application in primary school mathematics and Rules for the smooth development of the game to prepare.The fourth part is Instructional Design of Gamification Teaching in Primary Mathematics.Including the analysis of teaching needs,teaching content analysis,learner characteristics analysis,teaching goal analysis,teaching process analysis,game design strategy analysis,teaching evaluation,and the game of multimedia teaching platform selection and use.The fifth part is the implementation of gamification in primary school mathematics classroom teaching.In the first round of the experiment,through the classroom observation and the interview after the experiment,summed up the implementation process of the advantages and problems,and then according to teaching reflection to improve the second round of experiments,after the experiment by learning interest questionnaire,parents and students interview Analyze the effects of gameplay in primary school mathematics and the problems that arise.The sixth part is mainly the summary and prospect of the research,summarizes the problems and difficulties in the application of the gamification in the primary school mathematics,and studies the research suggestions and reflections,and prospects the application of the gamification in teaching.
Keywords/Search Tags:Information age, Gamification, primary school mathematics, instructional design
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