Font Size: a A A

Research On The Influence Of Video Games On Film And Television

Posted on:2014-08-10Degree:MasterType:Thesis
Country:ChinaCandidate:Z Y FangFull Text:PDF
GTID:2207330422988363Subject:Radio and Television Arts
Abstract/Summary:PDF Full Text Request
Have to admit, video games as an independent cultural forms, the name of art hasbeen difficult to establish, even by resistance. The reason is, on the one hand, and thealienation of the game, after several decades of development, the pure pursuit ofbusiness profits electronic games expanded its negative side effects, in some games,the game environment in the pursuit of free space and time at the same time, evenfrom the moral constraints excessive pursuit of technology for electronic games, andto some extent, the lack of some deep exploration of human nature; On the other hand,electronic games into the theoretical circles, the impact of the traditional art theoriststhinking, not only need them as we always like to explore the philosophy of artknowledge, but also need to keep abreast of the rapid development of science andtechnology, for some people, the safest way is to choose Bierbuxian also, therefore,the development of video games today, the emerging one after another, but still cannot get the consensus of the theoretical circles. Just as the beginning of the birth of thefilm, its long-term controversy. In fact, any one art are created by the people in thelong-term practice of life Huaihua way, it substance carrier, can cause peopleemotional pleasure as to be the pursuit of unlimited development. As a typicalrepresentative of the new media, video games will undoubtedly have the advantage,especially after entering the twenty-first century, with the help of digital technology,video games create a huge virtual world, a lot of work can be seen creatorsconsciously in harmony. sense of freedom throughout the whole story to the player’soperation, not only allowing the player to release the original emotional impulse inreality can not be met, and again this emotional impulse into an orderly and rationalrange, reached the order of reason and sensory autonomy unity and concord., Videogames, with their own unique narrative style, rhyme coauthored the change of thecontemporary art the nonlinear narrative center system to create a new art space,participants no longer passively accept the information given by the creators, with theinstant ability to create new meaning to the interpretation of the piece, and affect moreparticipants.Electronic games and film and television in many ways birth twin. First of all, areborn out of the screen vocal-based media experience activities, film and television,and video games artistic expression through a high degree of integration of video andaudio to be present, the whole experience of the participants’ activities and feelings are based on audio-visual basis on, whether it is television or electronic games, areinvolved in the process. In addition, as the story described in the art, the concept ofthe script is electronic games and video make art an essential premise is to guide thesoul of games and film and television artistic aspirations. Narrative structure exist inboth video games (role-playing and action and adventure games) and video. Again,the development of the game and video at the same time depends on the advances intechnology, changes in technology have brought more to the film and video gameaesthetic experience. The combination of the above, we can see that video games andtelevision have a lot in common, but also to a large extent we see similar electronicgame from the film than the film of artistic expression. By virtue of their own creativeideas, video games also contemporary cultural context affect the development of filmand television.
Keywords/Search Tags:film and television, electronic games, adaptation of the text, narrativestructure, aesthetic experience
PDF Full Text Request
Related items