Font Size: a A A

Educational Games Emotional Experience Influencing Factors

Posted on:2014-09-27Degree:MasterType:Thesis
Country:ChinaCandidate:C M GongFull Text:PDF
GTID:2267330401469243Subject:Education Technology
Abstract/Summary:PDF Full Text Request
Edutainment games is a combination of normal games and education, its intention is to allow the learners to achieve the purpose of learning through play. Playing edutainment games can stimulate learning motivation and interest. The value of edutainment games have begun to gradually accept by researchers, teachers, students and parents. However, the excellent and successful edutainment games seems little, many reasons are response for this situation. One of the reasons is, students can not be dissatisfied with the content and form of the current edutainment games,and they can not produce sticky. I believe that strengthening the emotion in edutainment games’design can improve the status quo. Therefore, the focus of this study is to explore the factors that can affect the the learners emotional experience in edutainment games, and verify the impact of these factors on the emotional experience in edutainment games.The first step of this research is to understand the factors that affect a person’s emotional experience in the general case through literature analysis. And then consider the particular instance of edutainment games, to analyze the impact of learner factors in the emotional experience of edutainment games. This process, proposed the factors affect the emotional experience of edutainment games by analysis the game design and instructional design theory. Then compare the two theory, initially, establishment the conceptual model about the factors affecting emotional experience of edutainment games. Construct a conceptual model, using the questionnaire method, with edutainment game "negotiation game" as the test environment. Test with the successful formal questionnaires and collate the data to analysis. Using SPSS17.0to make initial reliability and validity checks, each latent variable analysis, and done according to the survey sample one-way ANOVA analysis; use AMOS7.0Software after SPSS to structural equation modeling construct, inspect and modify data, test the hypotheses and ultimately draw conclusions.The main conclusions of the study are:learners judgment of the design of the game’s instinct, functional judgment the game content judgment and game controls judgment have positive effects on the emotional experience of the learner. The design of the instinct of the game have the most significant impact on the emotional experience of learner.And reflection of the game results have no significant. However, the reflection of the game results have a significant positive influence to learners judgment of the design of the game’s instinct, functional judgment the game content judgment and game controls judgment. Attributional style also influence the learners emotional experience. In addition, analysis of variance, measured by sex instinct design of edutainment games, the contents of the evaluation were significantly different; Age in the evaluation of edutainment games and Attributional style have no significant difference; measured by weekly game frequency and total game time have significant difference in instinct design and content evaluation of the edutainment games.
Keywords/Search Tags:Edutainment games, Emotional experience, Influencing factors, Structural equation mode
PDF Full Text Request
Related items