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Research On The Teaching Design Of The Second Grade Information Technology Course Based On The Game Teaching Method

Posted on:2019-12-09Degree:MasterType:Thesis
Country:ChinaCandidate:J WangFull Text:PDF
GTID:2437330548966555Subject:Education
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In recent years,with the continuous improvement of the level of informatization,the information technology curriculum in middle schools has gradually been valued by the society.However,according to incomplete data statistics,the current state of information technology learning for middle school students is not optimistic.There are also many problems to be solved in the teaching process.For example,many students think that information technology courses are "game lessons".Their enthusiasm for learning and participation in the classroom is not high.In addition,the information technology teaching content for the second year of junior high school is boring and difficult to understand,leading to greatly increased student learning difficulties.In particular,the first chapter of the eighth-grade book:data processing(application of EXCEL),the contents of this chapter related to the application of EXCEL function,the content is boring,abstract,learning is quite difficult.Therefore,this chapter was laughed by students as "junior information technology old urchin",which means that about 80%of students do not understand this part.To this end,many experts have begun to study how to improve the interest of students in the information technology courses and what teaching methods should be used in teaching to make students' information technology classrooms full of interest.It is not a simple matter to mobilize the enthusiasm of students in information technology classes.Teachers must not only master knowledge and skills,but also have skillful mastery of mobilizing classroom atmosphere.The important role of mobilizing the atmosphere in the middle school information technology classroom is undoubtedly the student's favorite game.Therefore,the author hopes to use this study to explore the effectiveness of the game's increased interest in learning information technology courses in the second year of junior high school.The main reason why game teaching is effective is that it is in line with the physical and psychological development characteristics of middle school students and can greatly improve students' enthusiasm for learning.Therefore,designing a game that conforms to the information technology learning of the second grade students and playing an active role in the teaching of information technology in the second grade is the key content of this research.The thesis puts forward the principle of game teaching method in the teaching design of the second day information technology course through the experimental research of the game teaching method in the application of the information technology course in the second year of secondary school.It designs two games,customs clearance and team PK,and applies it to Use the sum to make choices" during course teaching.In this study,all students in the first and second grade classes(1)and(4)of Qujiang No.1 Middle School in Xi'an were selected.Among them,(1)classes are experimental classes,and(2)classes are control classes.During the teaching process,the students of the experimental class adopted the game teaching method.The students in the control class adopted the traditional teaching mode.Under the premise of the same content,the literature study method,experiment method and questionnaire survey method were used to compare and analyze the learning effects of the two classes of students,and the students in the experimental class were investigated for learning interest and learning efficiency,and the following conclusions were drawn:The experimental class that introduced the game pedagogy had higher enthusiasm for learning using "to make a choice with totals," and was able to complete more teaching tasks in the same per:iod of time.The students':interest in learning was significantly improved and the motivation for learning was significantly enhanced.In addition,it is evident from the final exam results of the experimental class and the control class that the learning effect of the experimental class is much better than that of the control class;this is to a large extent confirmed the desirability of the teaching method.The main tasks of this study include:(1)Put forward the design principles of game teaching method in the application of information technology curriculum in the second year of secondary school:,and introduce the five principles of game introduction,clearance examination,team PK tournament,analysis and evaluation,championship award,etc.Explained the method and approach of application of game teaching method.(2)Systematically analyzes the teaching design of the information technology curriculum for the second year based on the game teaching method,and effectively conducts the empirical research on the teaching design of the information technology course in the second year.The article will be discussed in five parts:Chapter One Introduction.This chapter mainly includes the research background,research significance,research status,research content and research methods.The second chapter,concept definition and theoretical basis.First,define the core concepts involved in the study:games,game teaching methods,game-based teaching methods,information technology game teaching,and inquiry learning.Secondly,four theoretical foundations related to this study are introduced:humanism,constructivism,multiple intelligence theory,and gamified learning theory.The third chapter is the design of the information technology teaching system based on the game teaching method.First of all,it analyzes the characteristics of learners,the content of learning,the status quo of information technology teaching,and the characteristics of Shaoguan game teaching.The basic principles of game teaching in this research are designed.Then the author conducts the game import and clearance examination according to the specific conditions of the experimental "school.The PK tournament,analysis and evaluation,championship awards and other aspects of the specific application design.The fourth chapter,based on the game teaching method of the second year of information technology teaching design case and analysis of results.According to the design principle of the game teaching method put forward by the author in the second year of the information technology curriculum application,the teaching design system of the second information technology course based on the game teaching method was constructed,and an empirical study of the game teaching method was carried out;Interviews,classroom observations,statistics on the number of customs clearance in the customs examination contest,and analysis of the effects of experiment classes and test results at the end of the control class,etc.,to understand the student's learning situation,and to explore whether the game teaching method is suitable for the second grade students.Information Technology Learning.The fifth chapter,the innovation,inadequacies and prospects of the research.This chapter firstly summarizes the research results briefly,and then expounds the innovative points and the deficiencies of the research.It also forecasts the application prospects of game teaching methods.
Keywords/Search Tags:Game teaching method, Second grade junior high school information technology Course, Teaching design
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