| As a learning method that combines educational ideas and game spirit,gamified learning breaks the passive learning state of students in traditional learning methods.By creating game situations,students’ interest in learning is stimulated,and students can complete game tasks at the same time.Reaching the learning goal fully guarantees the student’s dominant position in the learning process.With the change of educational philosophy,researchers in the field of education gradually realized the importance of gamified learning to improve the quality of learning,and carried out a lot of research.However,there are few studies on the evaluation of students’ gamified learning process,and the lack of systematicity has not yet established a relatively scientific evaluation index system.This study builds a gradual evaluation index system for gamified learning in primary schools based on theoretical analysis,which not only enriches the gamified learning evaluation research system,expands the application field of process evaluation theory,but also helps teachers clarify the gamified learning process The understanding of the concept of evaluation provides theoretical guidance for students to participate in the gamified learning process.This study takes primary school teachers and students participating in gamified learning and experts in the research field as the research object.It uses literature research,questionnaire survey,factor analysis and analytic hierarchy process to collect,organize and analyze data to construct gamified learning process.Evaluation System.At the same time,in order to ensure the operability and effectiveness of the gamification learning process evaluation index system,this study uses the index system in the teaching front line to verify.This article specifically conducts research from the following aspects:First,preliminary determination of gamification learning process evaluation index items and index description.This study strictly follows the design principles of evaluation index items.By analyzing the characteristics of gamified learning and the performance of students in the process of gamified learning,combined with the existing literature on gamified learning and process evaluation research,keywords are extracted and combined with relevant Study theory to determine and describe the index items.At the same time,in order to ensure the scientificity of the preliminary proposed results,this study compiled questionnaires based on the proposed results,solicited the opinions of experts and teachers,revised the indicators,and finally formulated a gamified learning process evaluation index item.Second,determine the first-level indicators and assign weights.This part mainly collects data in the form of Likert scale,and uses factor analysis to extract public factors to determine first-level indicators,that is,learning motivation,classroom participation,collaborative communication,learning ability,and learning effect.And with the help of the results of the questionnaire survey,the analytic hierarchy process is used for data analysis to determine the weight of the index items at all levels.Finally,verify the effectiveness of the gamified learning index system.This part applies the theoretically constructed gamified learning process evaluation index system to actual learning,and uses the Kendall harmony coefficient method and fuzzy comprehensive evaluation method to test the validity,rationality and scientificity of the evaluation index system.The application results show that the primary school gamification learning process evaluation index system constructed in this study can accurately and effectively evaluate the primary school students’ gamification learning process status,and the index items are clearly expressed and have strong operability. |