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Practical Research Of Game-oriented Flipped Classroom In High School Physics Exercises

Posted on:2021-03-26Degree:MasterType:Thesis
Country:ChinaCandidate:J W WangFull Text:PDF
GTID:2437330611454626Subject:Subject teaching
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The development of technology is changing the concept and form of education,and various new teaching models and methods are reshaping education.For example,it has been widely used because it enables education and teaching to span time and space and it also improves teaching efficiency.Gamification learning fits the interests and psychological characteristics of adolescents and has attracted the attention of the educational circles.However,educational practice reveals that the learning efficiency of flipped classroom has been weaken by factors including monotonous learning resource and poor interaction.This article attempts to combine the concept of gamified learning with flipped classrooms,hoping to improve the quality of flipped classroom teaching with the zest of games.The shortcoming of flipped classroom teaching model was revealed through theoretical learning and literature research,the problems and the expectation of high school students in leaning physics were investigated and found that problems such as monotonous pre-class learning resource,insufficient interaction,students' lacking of self-restraint,and the difficulty in constructing teaching models.Students expect a fun and interactive learning platform.On this basis,the principles and methods of combining gamified learning with flipped classroom was discussed,and under the guidance of the thoughts of "pre-class fun and thinking,listening and communicating in class",the gamification and flipped classroom were combined including pre-class and during class.The software,QT Creator 5,was used to develop a series of game resources,and realized the game's animation demonstration,level crossing and other functions,and applied the designed "running car","sliding wooden block" to the teaching design of "uniformly variable straight Game,Sports and Automobile Safety " and "Newton's Second Law" exercise classes.The gamification flipped classroom finally was applied to the a exercise class,and statistically tested the teaching effect.Practice has been shown that it has achieved satisfactory results.The gamified flipped classroom teaching has improved the students' participation and has been welcomed by most students.Finally,the problems and teaching suggestions in the application of gamified flipped classroom teaching model was discussed at the end of the thesis.
Keywords/Search Tags:Flip classroom, Gamified learning, High school physics, Exercise teaching
PDF Full Text Request
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