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Preliminary Development Of The Software For The Establishment And Evaluation Of The Basic Selection Index Of E-sports Players

Posted on:2022-02-23Degree:MasterType:Thesis
Country:ChinaCandidate:Y ShenFull Text:PDF
GTID:2507306530986539Subject:Master of Physical Education
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In 2003,the General Administration of Sports of my country officially included it in the scope of competitive sports,and e-sports officially became the 99 th sports event in my country.At the 2018 Jakarta Asian Games,Chinese e-sports showed its edge in a large international sports event for the first time,December 2020 On 22 nd,the General Administration of Sports of my country issued a statement stating that in Hangzhou2022 Asian Games,e-sports will appear as an official event for the first time.E-sports has also ushered in an unprecedented development in my country,and is gradually moving towards professionalization and commercialization.As a sports project with promising future prospects,theoretical and practical research around its own characteristics is indispensable.The selection of sports is a prerequisite for the development of a sports project,which is vital to the construction of e-sports talent echelon.effect.It is understood that the current selection of e-sports in China is limited to the senior selection stage,which is inconsistent with China’s four-level training program and runs counter to the professional development of e-sports.Although the current advanced selection model can select certain e-sports careers Players,but these people have not undergone professional training,but through the accumulation of a lot of time to reach the standard,which also makes other e-sports enthusiasts into a misunderstanding,think that becoming e-sports players is very simple,just do a single With repeated operations,the technology will continue to improve,and will have the potential to become a professional e-sports player in the future.The faulty selection standards hinder the development of professional e-sports and highlight the current problems as an emerging sports.Regarding the problems faced by e-sports in how to become scientifically talented,the theory of sports selection is to serve the training mechanism,and to select suitable talents for the different training levels of the project.On the one hand,it can prevent some e-sports fans from entering the misunderstanding,and it can also truly Select e-sports talents to further promote the sound development of e-sports,and at the same time strengthen the standardization of e-sports,so that e-sports has the theoretical foundation that a sports event should have,and perfect its theoretical research to select e-sports sports materials Provide a certain theoretical basis.1.The test program designed by the author tested eight indicators of concentration ability,spatiotemporal judgment ability,visual response ability,anti-interference memory ability,mouse operation stability,memory speed and accuracy,mouse click frequency and selection response ability.According to the test results,in addition to the anti-interference memory ability,there are seven test methods that can layer test objects,are feasible,and can basically meet the needs of basic material selection.2.Gender cannot affect the results of the test procedures in this study.Temperament type has a significant impact on the memory speed and accuracy and selection response time among the eight indicators.It also has three types of blood,bile and mucus.The measured memory speed and accuracy scores of temperament are generally higher than other temperaments.The choice reaction time scores of the bile temperament type and the mixed temperament type of bile,mucus and depression are higher than other temperament types;whether to contact or not The computer has a significant impact on the stability of mouse operation and the frequency of mouse clicks.The average number of test results is higher than that of no.3.From the test results of individual indicators,five items have an excellent rate of less than 10%.Among them,the excellent rate of mouse click frequency,memory speed and accuracy indicators is 1%.From the test results of multiple indicators,it can reach five.There is only one test subject with excellent indicators.E-sports has strict requirements on basic competitive ability.The eight test scores are higher than most people.However,talents with e-sports talents are also rare.If you are concerned about yourself If you don’t understand the situation,or think about e-sports too simplistically,it is not recommended that young people take this path lightly.As a sports event,it should bring positive energy at the social level.As a controversial event,e-sports is a topic of how to properly guide and rationally treat the past,present,and will continue to exist in the future.The author wants to solve the problem of what kind of people are suitable for e-sports.The answer to this problem is the future of e-sports.E-sports should not be considered as a shelter for "Internet addicts".In the paradise of e-sports,facing up to e-sports,it is the most important breakthrough point to make better use of its social value,especially the workers in the e-sports industry,whether they are operators,clubs or professional e-sports players,as the pioneers in the trend,We should step out of our own circle and let more people see the true charm of e-sports.In this special project where the audience is basically young people,we should be convinced by its aggressive,brave and hard-working competitive spirit.The audience becomes a positive role model for young people to learn in the new era,assumes the responsibility of "ambassador",and promotes the healthy and active development of e-sports.
Keywords/Search Tags:E-sports, sports selection, selection index, evaluation software
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