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Design And Practice Research On The Design Based Learning Of Creative Programming In Junior High School

Posted on:2022-03-08Degree:MasterType:Thesis
Country:ChinaCandidate:X D MaFull Text:PDF
GTID:2517306542470774Subject:Master of Education
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In order to adapt to the development of science and technology and the national demand for new talents with "Core Competencies".The new curriculum standard of information technology of junior middle school has been put forward since 2017,which has made clear the basic concepts of five aspects of the curriculum.Among them,how to carry out innovative practice and cultivate students’ problem-solving ability through the content of information technology course is a crucial part.At present,the content of creative programming has been added into the teaching materials of junior high school information technology,which is of great significance to the cultivation of students’ innovation consciousness,logical thinking ability and problem-solving ability.This study is based on design-based learning,problem-solving ability to understand the application practice of design-based learning in the field of junior middle school information technology teaching.Based on the scientific inquiry cycle model,combined with the curriculum standard of information technology of junior middle school,in order to cultivate the problem-solving ability of junior high school students,the teaching mode of information technology creative programming,which is based on design-based learning,is constructed.It mainly includes four aspects:defining design problems,formulating design scheme,design implementation,reflection and summary.Each link is subdivided into four cycle steps.Each link interacts with each other and constantly iterates and optimizes in order to achieve the best results.This paper mainly uses the literature research method,action research and investigation research to conduct three rounds of research.The author analyzes the feasibility of this mode by observing the classroom effect and conducting after-school interviews with students and teachers.After the reflection and improvement of the first two rounds of action research,we optimize all aspects of the content that affect the learning effect and carry out the third round of action research to test the operability and applicability of the activity..Finally,through the method of experimental research,it verifies the influence of this activity on junior high school students.It is clear that this method can enable students to design more creatively and to learn with higher satisfaction.Through long-term use,it will have further impact on students’ learning of creative programming.
Keywords/Search Tags:Design based learning, Creative programming, Innovation capacity
PDF Full Text Request
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