| Educational games have the characteristics of rich interactive ways and virtual reality situations,which can be used to improve students’ interest in learning and classroom participation.This study selects "Simple Equation" in grade 5 of primary school mathematics as the learning content and uses Unity3 D to develop an educational game.After relevant teaching design,classroom teaching practice is carried out,and the practical application effect of this educational game is analyzed through pre and post tests.First of all,through reading a large number of educational games,primary school mathematics education and Unity3 D game design literature,I have a full understanding of educational game theory and research status,and form a comprehensive understanding of mathematical education game design and development.Secondly,it analyzes the development of primary school mathematics education games from the three directions of the development value of education games,the analysis of teaching elements and feasibility,and excavates relevant development materials for the development of games.Then through the game development engine for specific game development,the development of educational games suitable for classroom teaching,and finally the teaching case design and application analysis.Before the application,students’ questionnaires and teachers’ questionnaires and interviews were carried out,and students’ questionnaires were divided into pre-experiment and post-experiment.The questionnaire before the experiment took five classes of middle and high grade of a primary school in Huzhou city as the object of the questionnaire survey.The questionnaire content before the experiment mainly focused on the degree of mathematics love,mathematics learning attitude,mathematics knowledge source,mathematics education game feasibility and other aspects,so as to understand the current situation of students’ mathematics learning.After the completion of classroom teaching,the experimental class conducted post-experiment related questionnaires,which mainly included three dimensions of satisfaction with game production content,satisfaction with game participation teaching method,and game and game teaching’s help to learning,so as to understand students’ satisfaction with educational games after the experiment.The object of teacher questionnaire was 36 mathematics teachers in the school,and 6teachers of different teaching ages were selected and interviewed to understand the current teaching status of teachers in the school and their understanding of educational games.Through the questionnaire,it is found that students are interested in educational games and can accept math educational games in the classroom emotionally.Students believe that educational games are of certain help to teaching.Through the games designed and developed,they help to learn simple equations and deepen their understanding of equations and equations.Teachers also generally recognize the role of educational games and expect to have educational games that can be directly used and matched with the curriculum.By comparing the test results of the experimental class and the control class,the final score of the experimental class is better than that of the control class.The experiment also proves that the educational game immersion learning method is of great help to improve students’ interest in learning.Educational games can help students better participate in classroom teaching and improve students’ participation in class. |