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Research On The Application Of Smart Wearable Devices In Badminton Teaching For Middle School Students

Posted on:2022-11-03Degree:MasterType:Thesis
Country:ChinaCandidate:X TianFull Text:PDF
GTID:2517306773964009Subject:Computer Software and Application of Computer
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The rapid development of the information age has brought many conveniences to people's lives,and at the same time has had a huge impact on traditional industries.Traditional sports methods can no longer meet people's sports desires,and people's attention has gradually been paid to intelligence,data,and accuracy.Wearable devices emerge as the times require;wearable devices are sensors combined with mobile phone APPs,which can record and analyze changes in the user's behavior,location,and physical physiological indicators at any time,and can provide corresponding exercise suggestions based on individual differences.In traditional badminton classroom teaching,teachers mainly focus on explanation and demonstration,the teaching method is single,and the process is boring;students can only learn technical movements through understanding and imitation.The application of smart wearable devices,in which the 3D simulation function not only adds interest to the classroom,but also promotes students' learning of technical actions from a third-person perspective;in addition,the objective teaching data feedback also provides teachers with new teaching ideas and method.The application of wearable devices will definitely bring new development opportunities and challenges to badminton teaching.Using wearable devices to carry out teaching experiments among middle school students,teachers in the experimental group use wearable devices to intervene in students' pre-class,in-class and after-class sessions,while the control group adopts traditional teaching methods;This paper explores the impact of smart wearable devices on students' physical fitness,badminton special skills,and badminton classroom interest,and draws the following conclusions:1.Physical fitness: After the experiment,the physical fitness(height,weight,sitting forward bend,standing long jump,one-minute rope skipping and 50-meter running)and found that there was no obvious change in their physical fitness,indicating that the 2-month badminton teaching has no significant effect on the improvement of students' physical quality.2.Special technical aspects: After the experiment,the badminton special skills the experimental group(high ball,splitting,picking,and netting)have been improved,and the significantly higher than that in the control group,indicating that intelligence can be improved.Wearable devices have a significant effect on improving the teaching effect of badminton.3.In terms of classroom interest: After the experiment,the students showed significantly better interest in badminton classroom(novelty,negativity,attention,exploration,pleasure,and enthusiasm)than the control group,indicating that smart wearable devices play an important role in badminton teaching.It has played a positive role in the learning of students' badminton classroom.
Keywords/Search Tags:smart wearable devices, Auxiliary teaching, badminton teaching, middle school student
PDF Full Text Request
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