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Secondary Vocational And Technical School Classroom Education Game Design

Posted on:2012-08-14Degree:MasterType:Thesis
Country:ChinaCandidate:J XiaoFull Text:PDF
GTID:2207330335471383Subject:Education Technology
Abstract/Summary:PDF Full Text Request
At present, the secondary vocational and technical school students, most studying poor foundation, the general lack of motivation, there is no good study habits, boredom, avoidance learning, and online game addiction is serious, they are mostly losers in the traditional education, traditional classroom teaching can not attract their attention. Therefore, urgently need new, more interesting, new teaching methods to stimulate their interest and increase their motivation to learn. We might make the best use of students'interest in electronic games, and let electronic games into teaching. The combination of education and games, make students learn happily, and have fun learning experience.The secondary vocational and technical schools have a good learning environment in which implement educational game:the job without the pressure of studies, facilitate the learning game; in vocational skills training, game based learning software can play an important role. However, educational games currently are focused on children's intellectual development and the primary and secondary school subject knowledge. As for the vocational stage, there are few educational games match with material. The current educational games have some problems and obstacles:the game software design is too complex; game content and course content are inconsistent; teachers do not have time to become familiar with the game, it is difficult to determine which game is appropriate, it is not better to play educational games role; because there are too much game-related content and therefore a waste of classroom time.The purpose of this study is to discuss the design of the education game in vocational education in the classroom, for educational game design, especially for the teachers independently developed educational games, to provide support in accordance with the theory and method of instruction. This kind of education game is very few. With the low learning motivation, students urgently need learning through play, to stimulate their learning motivation. Because of the lack of effective theoretical guidance, technical help, teachers can't design and develop educational games in the classroom. In this case, the game of education design has important theoretical significance. Secondly, empirical studies educational games, now lacks, so the study of design and development of educational games to experiment, also has very important practical significance.Firstly, the author Proposed many positioning of educational games:educational games, game design ideas located in the target attached to the teaching objectives; game type as a "light gaming"; learning content targeted at a single point, and designed knowledge unit, only when between the knowledge points are very closely contacted; game functions defined as:student self-learning the game of new knowledge, knowledge application, simulation and training to strengthen skills.The author considered classroom educational game design, including two parts:instructional design of educational games, game design. The author Proposed instructional design of educational games, including the following basic tasks:teaching objectives and determine the type of game, learning content and determine game functions, learners'characters analysis and game characters conceived, media selection and construction of the game situation, the knowledge structure and game structural design, evaluation design. Game design should be clear goals, challenging, considering the price point level. The tasks of the game should be designed with multiple entry points, real-life environment-related, life experiences relevant, and give learners the right to self-control. Rules of the game design should include:green ethics rules, the role of growth rules, rules of fair rewards, clear operational rules.Based on the above theory, the author design, develop educational game "to save Sunflower" and trial.Finally, the author discussed the relevant issues:how to make schools, parents, teachers accept educational games? Using education game in classroom, how to manage the classroom? Which students are suitable with educational games? For these questions, the author gave a preliminary answer, but need further in-depth analysis. For using education game in classroom, whether students will be more like playing games? As to this problem, the author hoped that through deeper and more extensive research, gives a scientific answer.
Keywords/Search Tags:learning motivation, educational games, classroom, instructional design, game design
PDF Full Text Request
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