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The Application Of Games In Literacy Teaching In Primary Schools

Posted on:2022-05-01Degree:MasterType:Thesis
Country:ChinaCandidate:Y T LiFull Text:PDF
GTID:2517306743486804Subject:Primary education
Abstract/Summary:PDF Full Text Request
Literacy is the basis of reading and writing.The students in the lower grades of elementary school have just started to study systematically,and this is also the most critical period for their literacy learning.Therefore,it is very important for children in the first and second grades of elementary school to stimulate the interest in literacy of low-level students and cultivate good literacy literacy.At present,front-line teachers mostly focus on teaching when teaching literacy,while gamification teaching with students as the main body is used less frequently,the form is relatively simple,and the design of some games is out of the teaching goal,and does not literate students in the true sense.Interest and literacy effects play a role in promoting.In response to the existing problems,this research started with games,combined gamification teaching and literacy teaching,and carried out research.The significance of implementing gamification literacy teaching is that it conforms to the characteristics of students' physical and mental cognition,can cultivate students' sense of cooperation and competition,can create interesting student-based classrooms,can establish harmonious teacher-student relations and promote the transformation of teacher roles.Through the analysis of the current situation,this study found that there are problems in the current gamification literacy teaching,such as low frequency of use,too single game format,unclear game goals,and inability to achieve comprehensive coverage of students.In response to the above problems,it is proposed that when designing gamified literacy teaching,we should follow the design principles of closely following the new curriculum standards,ensuring effectiveness,embodying predetermination,focusing on flexibility,playing fun,and integrating into life situations.This research selects five types of literacy games: cooperation and mutual assistance,competition,physical participation,role-playing,and situational.It also lists several specific implementation cases of literacy games,and evaluates and reflects on the implementation of teaching cases.Through implementation feedback,teachers should understand students' academic conditions and clarify teaching goals when implementing gamified literacy games;carefully design games to enhance the fun of the games;respect individual differences and increase students' literacy enthusiasm;clarify the role of teachers and advocate students as the main body;Do a good job of evaluation and give feedback on teaching in a timely manner.In the learning of gamified literacy teaching mode,students' interest in literacy is easy to be stimulated.In the process,students learn to cooperate with others,exercise and improve their oral expression skills,thinking skills and creative abilities.Students in gamified literacy learning can actively participate in classroom literacy learning and produce a good learning experience.Educational concepts will continue to update and advance in the footsteps of the development of the times,and the gamification teaching model will be more widely and better applied to literacy teaching in frontline classrooms.
Keywords/Search Tags:Gamified teaching, Literacy teaching, Lower grade of primary school, Implementation feedback
PDF Full Text Request
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