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Research On The Application Of C-STEAM Education Concept In High School Information Technology Teaching Under The Background Of Maker Education

Posted on:2022-12-10Degree:MasterType:Thesis
Country:ChinaCandidate:W LiuFull Text:PDF
GTID:2517306752451714Subject:Computer Software and Application of Computer
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With the continuous deepening of "Internet +" research and the rapid development of information technology,there is a large demand for technological innovation-driven and innovative talents in today's society.Maker education with the goal of cultivating innovative talents has been attracting attention since it entered the field of education.,and has become the "main force" of education reform in the continuous development.As another new educational concept,STEAM education is also developing rapidly.Both of them have been proved to have unique advantages in cultivating innovative talents,and have been repeatedly mentioned and advocated in some policies and regulations.To a large extent,it reflects the mapping of the country's urgent demand for talents in education.In the past ten years,maker education and STEAM education have become hotspots in domestic education research,especially in primary and secondary education research.As far as maker education is concerned,although there is no unified standard for its definition,the phenomenon that maker education encourages students to imagine boldly,operate hands-on,use tools to create and share,and then cultivate students' hands-on operation ability and innovative thinking seems to have already occurred.It has become the only way for various teaching practices.For STEAM education,through literature search,it can be found that STEAM education research has also experienced a trend of localized path exploration in recent years,and C-STEAM education is one of the representatives.High School Information Technology as an Integrated Course,its teaching methods and curriculum concepts should also be constantly innovated with the development of education reform.Therefore,this research is proposed: the application of C-STEAM education concept in high school information technology teaching under the background of maker education.The research is based on cultivating students' innovative thinking and ability,and is implemented by combining the case of Hanzhong "Cai Hou Paper" culture C-STEAM course with information technology teaching.From content knowledge learning to innovative and creative practice,the learning of interdisciplinary knowledge is gradually integrated.,The cultivation of innovative thinking penetrates into students' learning.This paper is divided into 7 parts: the first part systematically expounds the reason for choosing the topic,the research purpose and significance,and the research status at home and abroad;the second part is the definition of relevant core concepts and an overview of the theoretical basis;the third part is the C-STEAM course Feasibility analysis of cases in the application of information technology in high schools,in-depth analysis of Cai Hou Paper culture,questionnaires and interviews with students and teachers respectively;the fourth part is the application design of C-STEAM course cases in information technology teaching,from the design principles and the teaching implementation process;the fifth part is the teaching application implementation of C-STEAM course cases,in the form of project-based teaching,according to a certain process to carry out teaching practice;the sixth part is the C-STEAM course The teaching practice effect of the case is analyzed;finally,the research is summarized,and the future development of C-STEAM is put forward.
Keywords/Search Tags:Maker Education, C-STEAM, "Cai Hou Paper" culture, High School Information Technology, Case Design
PDF Full Text Request
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